Used internally and externally to determine whether a given context isįunction bool Validate(optional EInterruptionStatus InInterruptionStatus) / Should return true if ContextBuildGameState can return a game state, false if not. Can be used for error checking or actually implementing GotoState Var name RuleEngineNextState //The name of the new state that the rules engine is entering. Var StrategyGameRuleStateChange GameRuleType See X2StrategyGameRuleset and its states.ĮStrategyGameRule_ReplaySync, //This informs the system sync all visualizers to an arbitrary state All rights reserved.Ĭlass XComGameStateContext_StrategyGameRule extends XComGameStateContextĮStrategyGameRule_RulesEngineStateChange, //Called when the strategy rules engine changes to a new phase. Copyright (c) 2016 Firaxis Games, Inc. PURPOSE: Context for game rules such as the game starting, rules engine state changes FILE: XComGameStateContext_StrategyGameRule.uc Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.
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