![]() ![]() Here's a far fetched example-let's say that using livesplits IGT pauses the timer when the player pauses the game or hits escape and is taken to the menu-I dont know if it actually does, but let's say it does for the sake of this example. Just because it's possible to use an external program to remove load screens, which is just stopping the timer when the game is sending pause-frame data, doesn't mean it should be used or needs to be used. ![]() ![]() And those load times aren't consistent across hardware. There's plenty of games that are measured RTA that have load times. The fact that different machines might have tiny variations in load times doesn't mean that milliseconds aren't important, or that RTA is inaccurate.Īs far as the games "auto splitter" and all that nonsense, isn't possible just to hit STOP on the timer when you complete the bomb puzzle? Like.manually? Rather than rely on livesplit to stop it for you? ![]() RTA isn't "lazy" or "inaccurate." It's just a DIFFERENT way to measure time.Īnd timing to the millisecond is important, in my opinion. "The only argument for using pure RTA is laziness and that's not a good argument." ![]()
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